Newsgroup:
alt.mud.programming
Add New Display Options
1
reply
Yeah, it's his at first I copy and paste it direct from the web. I later convert my triangles before passing to it. It assumes intersect. PointBehindPoly, PointInPoly and Test combine with it's result in Collision. Poly=traingle minus the gon to me.
started 2016-07-31 10:35:13 UTC
2018-05-17 03:26:00 UTC
s***@gmail.com
1
reply
Virtual Reality Companies
started 2016-07-14 12:40:39 UTC
2016-07-14 12:55:23 UTC
s***@zedinteractive.in
1
reply
Excellent Programming Forum
started 2008-01-08 06:56:04 UTC
2009-04-22 06:09:32 UTC
the Big H
4
replies
Seeking the cursor to an absolute position.
started 2006-11-14 00:36:45 UTC
2006-11-15 20:22:51 UTC
Alan Schwartz
1
reply
HOW TO MAKE THOUSANDS DOING NOTHING AT ALL
started 2006-03-13 09:27:49 UTC
2006-03-15 21:28:59 UTC
ANNIKA ABRAHAMSSON
2
replies
Can we get some moderation here?
started 2006-02-23 00:26:51 UTC
2006-02-24 19:29:50 UTC
Alan Schwartz
3
replies
Mud programming
started 2004-08-30 15:36:27 UTC
2006-02-23 02:40:41 UTC
Gizmoto
8
replies
Opensource PHP MUD
started 2003-08-13 05:38:16 UTC
2006-02-23 02:38:39 UTC
Gizmoto
1
reply
I need help with some game formulas
started 2005-05-19 01:40:43 UTC
2005-06-03 02:18:04 UTC
Andrea Fanzaghi
1
reply
Problem trying to complie Merc under Freebsd, please help
started 2005-03-25 09:13:31 UTC
2005-04-03 06:46:34 UTC
saiyr
1
reply
I'm gay!
started 2005-03-08 15:27:27 UTC
2005-03-09 01:45:05 UTC
Brian S
8
replies
Low level MUD architecture (part 3)
started 2004-11-12 23:36:31 UTC
2005-03-07 09:40:20 UTC
f***@gmail.com
1
reply
FAQ?
started 2004-12-22 16:22:01 UTC
2004-12-30 03:38:37 UTC
Paul Schouten
1
reply
Immovable Objects in lambda / JH core
started 2004-12-08 10:30:04 UTC
2004-12-09 00:19:08 UTC
j***@earthlink.net
6
replies
Help making MUD from scratch
started 2004-10-23 05:59:20 UTC
2004-11-09 00:28:26 UTC
Aun Yngve Johnsen
6
replies
objects as locations, but not all locations as objects..
started 2004-09-08 03:34:41 UTC
2004-09-20 23:57:12 UTC
Dread Quixadhal
5
replies
Multi-thread server - IO Thread
started 2003-09-28 00:26:09 UTC
2004-09-08 10:55:52 UTC
offstar
3
replies
forcing carriage return in channels
started 2004-08-27 03:29:07 UTC
2004-09-05 23:37:35 UTC
Tanis Half-Elven
3
replies
TermType and MUD clients
started 2004-07-27 03:48:50 UTC
2004-07-27 18:27:51 UTC
Nathan Pralle
9
replies
creating a mud
started 2004-05-10 21:03:51 UTC
2004-07-01 23:59:09 UTC
William Edsall
2
replies
MUD creation starting points
started 2004-02-27 05:49:28 UTC
2004-06-15 13:08:39 UTC
Paul Schouten
3
replies
another point: commercialism
started 2004-05-13 05:02:36 UTC
2004-05-14 20:21:47 UTC
Christian G. Becker
1
reply
borland turbo C++
started 2004-04-11 09:53:19 UTC
2004-05-10 15:24:58 UTC
Dustin Cox
4
replies
D&D online program
started 2004-01-22 18:56:39 UTC
2004-05-07 08:22:34 UTC
Sam
2
replies
Simulating flight and modern air combat
started 2004-01-26 23:10:56 UTC
2004-02-18 03:39:24 UTC
Columcille
1
reply
Mysql Update
started 2004-01-23 05:39:22 UTC
2004-02-03 18:03:17 UTC
Albert Deinbeck
1
reply
lambdacore
started 2004-01-21 16:12:57 UTC
2004-01-22 13:36:37 UTC
John R. Strohm
1
reply
Mud Flow Chart (or UML)
started 2004-01-13 15:11:54 UTC
2004-01-13 19:47:00 UTC
f***@post.queensu.ca
2
replies
Rapidly Growing Star Wars Mud Needs Players
started 2003-12-09 07:13:59 UTC
2003-12-10 07:12:16 UTC
Ryan
3
replies
MOOs
started 2003-11-11 01:39:41 UTC
2003-11-13 01:38:15 UTC
Owen Jacobson
Click to Load More...
Loading...